#include "stdafx.h"

#include "PoolPhys.h"
#include "ShotStep.h"

CPoolPhys::CPoolPhys()
{
}

CPoolPhys::~CPoolPhys()
{
}

bool CPoolPhys::advanceSimulation(CPoolStep *src, CPoolStep *dest, unsigned char timeStep)
{
	return true;
}
